Beast Holdings, LLC, a limited liability company organized in North Carolina, applied to register the trademark BEAST WORLD with the United States Patent and Trademark Office on 2026-07-29, serial number 50019767. The application covers 8 classes of goods and services, Class 9 (Software and electronics); Class 18 (Bags and leather goods); Class 21 (Housewares); Class 25 (Clothing, footwear and headwear); Class 35 (Advertising and business services); Class 36 (Financial and real estate services); Class 38 (Telecommunications); Class 42 (Software as a service and technology services), and is based on an intent to use the mark in commerce (the goods or services are not yet sold under it). The latest step on the record is "New application office supplied data entered" on 2026-09-18.
| Mark | BEAST WORLD |
|---|---|
| Applicant | Beast Holdings, LLC, a limited liability company organized in North Carolina |
| Applicant's location | Greenville, North Carolina |
| Serial number | 50019767 |
| Filed | 2026-07-29 |
| Filing basis | An intent to use the mark in commerce (the goods or services are not yet sold under it) |
| Classes | Class 9 (Software and electronics); Class 18 (Bags and leather goods); Class 21 (Housewares); Class 25 (Clothing, footwear and headwear); Class 35 (Advertising and business services); Class 36 (Financial and real estate services); Class 38 (Telecommunications); Class 42 (Software as a service and technology services) |
| Latest step on the record | New application office supplied data entered, 2026-09-18 |
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What the Full Report on Beast Holdings, LLC covers
The Short Answer
Which Company This Is
What They Do, And How The Money Works
Who Runs It, And How To Reach Them
The Money: Funding, Valuation, Runway
Who Pays Them, And Who They Are Up Against
Warning Bells
Sources
1 cited source found
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What BEAST WORLD will be used for
Class 9 (Software and electronics)
Downloadable computer software and mobile applications for entertainment, gaming, social networking, fan engagement, memberships, loyalty and rewards programs, ecommerce, online communities, and digital content management; downloadable software for streaming, sharing, publishing, viewing, and interacting with audio, video, multimedia, and user-generated content; downloadable electronic publications; downloadable audio, video, and multimedia content in the field of entertainment; downloadable and recorded video game software; downloadable and recorded electronic game software and programs; game cartridges for use with electronic game apparatus; downloadable computer game software via the Internet, global computer networks, and wireless devices; downloadable software applications in the field of games; downloadable interactive entertainment software for playing computer games and video games; electronic game software for portable and hand-held electronic devices; downloadable software in the nature of a mobile application for providing banking services, short-term cash advances, cryptocurrency exchange services, investment banking services, investment management services, consumer lending services, insurance services, financial advisory and consultancy services, financial planning services, and financial wellness education services; motion pictures, motion picture films, television films, animated cartoons, and other pre-recorded audiovisual recordings featuring children's entertainment and animated cartoons; recorded music and audio media
Class 18 (Bags and leather goods)
All-purpose reusable carrying bags; school bags; athletic bags; sport bags; courier bags; duffle bags; backpacks; tote bags
Class 21 (Housewares)
Water bottles sold empty; mugs; travel mugs; drinking glasses; lunch boxes
Class 25 (Clothing, footwear and headwear)
Clothing, namely, tops, athletic tops, fleece tops, t-shirts, shirts, short-sleeved shirts, long-sleeved shirts, polo shirts, sweatshirts, hoodies, jackets, windbreakers, knit sweaters, pants, sweatpants, shorts, skirts, dresses, tank tops, jerseys, athletic uniforms, aprons, sleepwear, swimwear, socks, underwear, and ponchos; costumes for use in children's dress-up play; footwear, including athletic footwear and sports shoes; headwear, namely, hats, caps, beanies, and visors
Class 35 (Advertising and business services)
Membership club services, namely, providing discounts, rebates, rewards, incentives, and exclusive benefits to members in the fields of entertainment, digital content, consumer goods, retail services, telecommunications services, and financial services; administration of a customer loyalty, incentive, and rewards program which provides discounts, free products, and promotional offers on snack foods, apparel, merchandise, and entertainment content to promote the sale of goods and services of others; promoting the goods and services of others by means of a membership based rewards program; providing a membership based incentive rewards program featuring discounts, cash back rewards, points, credits, and promotional offers redeemable for goods, services, digital content, experiences, and entertainment; providing an online marketplace for members featuring snack foods, beverages, apparel, games, entertainment content, digital assets, and entertainment-branded merchandise and providing a consumer product information portal for members featuring promoting the goods and services of others through special offers, discounts, and rewards; marketing and promotional services in the nature of administering incentive award programs to promote consumer engagement, brand loyalty, and participation in entertainment, digital media, financial services, telecommunication services, and consumer goods offerings; providing incentive award programs for customers and employees through the distribution of prepaid gift and stored value cards for the purpose of promoting and rewarding loyalty; arranging subscriptions to multimedia content for members
Class 36 (Financial and real estate services)
Providing cash and other rebates for credit card use as part of a customer loyalty program; electronic funds transfer and payment processing services, namely, credit card and debit card transaction processing services provided in connection with a membership rewards program; providing on-line stored value accounts in an electronic environment, pre-paid purchase card services, namely, processing electronic payments made through prepaid cards, and processing of electronic wallet payments for members; financial transaction services, namely, providing secure commercial transactions and payment options for facilitating electronic payments, electronic funds transfers, and redemptions of financial rewards through digital platforms; providing financial information, financial administration of financial rewards and accounts for members via online portals and mobile applications; providing financial services involving digital assets, namely, providing secure commercial transactions and payment options involving digital tokens and blockchain based assets for members
Class 38 (Telecommunications)
Telecommunications services, namely, providing wireless broadband communication services and mobile virtual network operator (MVNO) telecommunications services featuring membership based benefits, discounts, and rewards; providing access to telecommunications networks and telecommunications access to mobile communication platforms for members; providing online forums and digital communication channels for members in connection with a rewards and membership program; providing telecommunications services, namely wireless broadband communication services and mobile virtual network operator (MVNO) services featuring exclusive content, offers, and benefits for members
Class 42 (Software as a service and technology services)
Software as a service (SaaS) services featuring software for entertainment, gaming, fan engagement, creator engagement, memberships, loyalty and rewards programs, online communities, contests, competitions, ecommerce, digital content management, and distribution of multimedia content; providing online non-downloadable game software; providing temporary use of non-downloadable game software; providing temporary use of non-downloadable software and online platforms for administering, managing, and tracking membership accounts, rewards, points, credits, and benefits; software as a service (SaaS) featuring software for managing loyalty and rewards programs; providing temporary use of non-downloadable software for digital wallet integration, rewards redemption, and member engagement; providing temporary use of non-downloadable computer software for use as an electronic wallet, enabling incentive rewards redemption, and tracking member engagement; providing an on-line community for registered users to create and discuss entertainment content and connect with other fans; hosting online platforms featuring account management, rewards tracking, digital content access, and promotional offers; software as a service (SaaS) services featuring software for providing banking services, investment banking services, investment management services, financial advisory services, and financial consultancy services; hosting software for use by others for providing banking services, investment banking services, investment management services, financial advisory services, and financial consultancy services
Where the application stands
| Date | Step on the record |
|---|---|
| 2026-07-29 | New application entered |
| 2026-07-29 | Application filing receipt mailed |
| 2026-09-18 | New application office supplied data entered |
Other new marks from Beast Holdings, LLC
| Filed | Mark | Classes |
|---|---|---|
| 2026-09-25 | TASTE BUDS | 41 |
| 2026-09-25 | TASTEBUDS | 41 |
| 2026-09-25 | WATCHTIME TASTEBUDS | 41 |
| 2026-09-25 | WATCHTIME TASTE BUDS | 41 |
| 2026-09-21 | BEAST BAND | 9 |
| 2026-09-21 | BEAST APP | 35, 36, 38, 41, 42 |
| 2026-07-29 | BEAST BUCKS | 9, 36, 41 |
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Order Full Report on Beast Holdings, LLCWhere this comes from
A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.
Every fact on this page is taken from that record and linked to it. MentionFox lists applications by companies only, corporations and limited liability companies; applications filed by individuals are not listed. A filing shows a company's plans for a name; it does not show sales, and an application can still be refused or abandoned.
Source: USPTO record for BEAST WORLD, serial number 50019767.
