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Beast Holdings, LLC trademark application for BEAST APP

Filed 2026-09-21, serial number 50120188. Every fact below is from the USPTO record.

Beast Holdings, LLC, a limited liability company organized in North Carolina, applied to register the trademark BEAST APP with the United States Patent and Trademark Office on 2026-09-21, serial number 50120188. The application covers 5 classes of goods and services, Class 35 (Advertising and business services); Class 36 (Financial and real estate services); Class 38 (Telecommunications); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services), and is based on an intent to use the mark in commerce (the goods or services are not yet sold under it). The latest step on the record is "Application filing receipt mailed" on 2026-09-21.

MarkBEAST APP
ApplicantBeast Holdings, LLC, a limited liability company organized in North Carolina
Applicant's locationGreenville, North Carolina
Serial number50120188
Filed2026-09-21
Filing basisAn intent to use the mark in commerce (the goods or services are not yet sold under it)
ClassesClass 35 (Advertising and business services); Class 36 (Financial and real estate services); Class 38 (Telecommunications); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services)
Latest step on the recordApplication filing receipt mailed, 2026-09-21

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What BEAST APP will be used for

Class 35 (Advertising and business services)

Membership club services, namely, providing discounts, rebates, rewards, incentives, and exclusive benefits to members in the fields of entertainment, digital content, general consumer goods, retail services, telecommunications services, and financial services; Administration of a customer loyalty, incentive, and rewards program to promote the sale of goods and services of others through discounts, free products, and promotional offers on snack foods, apparel, general consumer merchandise, and entertainment content, namely, audio-visual recordings, downloadable digital image files authenticated by non-fungible tokens (NFTs), and downloadable multi-media files all featuring entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment; Promoting the goods and services of others by means of a membership based rewards program; Providing a membership based incentive rewards program featuring discounts, cash back rewards, points, credits, and promotional offers redeemable for goods, namely, snack foods, beverages, apparel, and entertainment-branded merchandise, namely, apparel, water bottles, bags, and novelty items, namely, stickers and keychains, all featuring entertainment-related branding, services, namely, wireless telecommunication services, financial services, and content production services, digital content, namely, downloadable video recordings and multimedia files featuring entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment, experiences, namely, philanthropic events and fan-participation challenges, and entertainment, namely, competition and game show programming featuring physical, mental, and endurance challenges, and entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment; Providing an online marketplace for members who are buyers and sellers of snack foods, beverages, apparel, games, entertainment content, namely, downloadable multi-media files featuring entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment, digital assets, namely, image files, video files, and multimedia files featuring artwork, downloadable digital collectibles in the nature of image files authenticated by non-fungible tokens (NFTs), and entertainment-branded merchandise, namely, apparel, water bottles, bags, and novelty items, namely, stickers and

Class 36 (Financial and real estate services)

Providing cash and other rebates for credit card use as part of a customer loyalty program; electronic funds transfer and payment processing services, namely, credit card and debit card transaction processing services provided in connection with a membership rewards program; providing on-line stored value accounts in an electronic environment, pre-paid purchase card services, namely, processing electronic payments made through prepaid cards, and processing of electronic wallet payments for members; financial transaction services, namely, providing secure commercial transactions and payment options for facilitating electronic payments, electronic funds transfers, and redemptions of financial rewards through digital platforms; providing financial information, financial administration of financial rewards and accounts for members via online portals and mobile applications; providing financial services involving digital assets, namely, providing secure commercial transactions and payment options involving digital tokens and blockchain based assets for members

Class 38 (Telecommunications)

Telecommunications services, namely, providing wireless broadband communication services and mobile virtual network operator (MVNO) telecommunications services featuring membership based benefits, discounts, and rewards; providing access to telecommunications networks and telecommunications access to mobile communication platforms for members; providing online forums and digital communication channels for members in connection with a rewards and membership program; providing telecommunications services, namely wireless broadband communication services and mobile virtual network operator (MVNO) services featuring exclusive content, offers, and benefits for members

Class 41 (Education and entertainment)

Entertainment services, namely, providing members with exclusive entertainment content, namely, online non-downloadable videos in the field of comedy, competition, stunts, philanthropy, and lifestyle entertainment, a multimedia program series featuring comedy, action and adventure distributed via various platforms across multiple forms of transmission media, live entertainment events in the nature of competitions and game shows involving physical, mental, and endurance challenges; digital experiences, namely, providing on-line non-downloadable interactive entertainment programs and webisodes and interactive media, namely, on-line non-downloadable interactive on-going entertainment programs in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment featuring viewer participation and voting; Organizing and conducting entertainment events in the nature of competitions involving physical, mental, talent, athletic, and endurance challenges, contests featuring contestants competing in physical, mental, talent, athletic, and endurance challenges for cash and other prizes, challenges in the nature of physical, mental, talent, athletic, and endurance competitions conducted for entertainment purposes, and experiences namely, providing entertainment in the nature of personal appearances by a celebrity personality and meet-and-greet experiences exclusively for members; Providing online non-downloadable videos in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment, digital content namely, entertainment videos, webisodes, and multimedia programs, and interactive entertainment, namely, on-line non-downloadable interactive on-going entertainment programs in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment featuring viewer participation and voting for members; providing entertainment information, and fan clubs in connection with a membership and rewards program

Class 42 (Software as a service and technology services)

Providing temporary use of non-downloadable software and online software platforms for administering, managing, and tracking membership accounts, rewards, points, credits, and benefits; software as a service (SaaS) featuring software for managing loyalty and rewards programs; providing temporary use of non-downloadable computer software for use as an electronic wallet, enabling incentive rewards redemption, and tracking member engagement; providing online non-downloadable computer software platforms for members featuring account management, rewards tracking, digital content access, and promotional offers; providing an on-line community for registered users to create and discuss entertainment content and connect with other fans

Where the application stands

DateStep on the record
2026-09-21New application entered
2026-09-21Application filing receipt mailed

Other new marks from Beast Holdings, LLC

FiledMarkClasses
2026-09-25TASTE BUDS41
2026-09-25TASTEBUDS41
2026-09-25WATCHTIME TASTEBUDS41
2026-09-25WATCHTIME TASTE BUDS41
2026-09-21BEAST BAND9
2026-07-29BEAST WORLD9, 18, 21, 25, 35, 36, 38, 42
2026-07-29BEAST BUCKS9, 36, 41
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Where this comes from

A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.

Every fact on this page is taken from that record and linked to it. MentionFox lists applications by companies only, corporations and limited liability companies; applications filed by individuals are not listed. A filing shows a company's plans for a name; it does not show sales, and an application can still be refused or abandoned.

Source: USPTO record for BEAST APP, serial number 50120188.

Cite this page

Permanent URL: https://mentionfox.com/new-brands/beast-app-50120188
Last updated 2026-09-30
Primary record: USPTO trademark record
BEAST APP trademark: Beast Holdings, LLC applied on 2026-09-21 (Class 35, Class 36, Class 38, Class 41, Class 42). MentionFox, 2026-09-30. https://mentionfox.com/new-brands/beast-app-50120188