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New trademark application · software and consumer products

Gravity Co., Ltd. trademark application for THE RAGNAROK ONLINE 3RD RAGNAROK3

Filed 2026-08-10, serial number 50042893. Every fact below is from the USPTO record.

Gravity Co., Ltd., a corporation, applied to register the trademark THE RAGNAROK ONLINE 3RD RAGNAROK3 with the United States Patent and Trademark Office on 2026-08-10, serial number 50042893. The application covers 5 classes of goods and services, Class 9 (Software and electronics); Class 28 (Toys, games and sporting goods); Class 35 (Advertising and business services); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services), and is based on a registration or application outside the United States. The latest step on the record is "Notification of non-final action e-mailed" on 2026-09-28.

MarkTHE RAGNAROK ONLINE 3RD RAGNAROK3
ApplicantGravity Co., Ltd., a corporation
Applicant's locationSeoul, KR
Serial number50042893
Filed2026-08-10
Filing basisA registration or application outside the united states
ClassesClass 9 (Software and electronics); Class 28 (Toys, games and sporting goods); Class 35 (Advertising and business services); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services)
Latest step on the recordNotification of non-final action e-mailed, 2026-09-28
Mark descriptionThe mark consists of the stylized wording "RAGNAROK3", with the letter "O" replaced by a triquetra design, and the wording "THE RAGNAROK ONLINE 3RD" appearing above.

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What THE RAGNAROK ONLINE 3RD RAGNAROK3 will be used for

Class 9 (Software and electronics)

Downloadable mobile game software; Recorded game software for mobile phones; Compact discs featuring video game software; Downloadable video game software; Electronic circuits storing video game programs; Electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; Downloadable electronic media featuring computer game program; Downloadable virtual reality game software; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer programs for pre-recorded games; Downloadable video and computer game programs; Downloadable interactive multimedia computer game programs; Downloadable computer game software for use on mobile and cellular phones; Computer games programs downloaded via the internet; Downloadable computer game software; Recorded computer game software; Optical disks featuring music; Downloadable music files; Video disks with recorded animated cartoons; Downloadable animation files related to video game software; Mouse pads

Class 28 (Toys, games and sporting goods)

Remote controlled mobiles toys, namely, remote controlled toy vehicles; Remote controlled apparatus for games, namely, video game joysticks; Toy for pets; Toy masks; Model vehicles for children; Mannequin dolls; Rubber character toys; Toy building structures; Metallic toys, namely, fantasy character toys; Plush toys; Plastic character toys; Mascot dolls; Japanese vertical pinball machine (pachinko machines); Backgammon games; Playing cards; Chess games; Roller skates; Wooden horse being sports articles; Play balls; Golf bags, with or without wheels; Golf gloves; Rackets for table tennis, squash, tennis, badminton, racquetball; Knee guards for sports; Skis; Jump ropes; Musical toys; Paper toys, namely, chipboard toys, stacking toys, jigsaw puzzles and 3D puzzles; Stuffed dolls; Toy figures; Puzzle board games; Toys, namely, block toys, construction toys, building toys; Video game machines; Toy drones; Play tents; Video game consoles; Hand-held units for playing electronic games; Apparatus for electronic games other than those adapted for use with an external display screen or monitor; Games, namely, board games, activity games, namely, card games, hand held unit for playing video games

Class 35 (Advertising and business services)

Magazine advertising; Television advertising; Newspaper advertising; Advertising planning; Commercial intermediary services, namely, distributorship services in the field of stationery; Commercial intermediary services, namely, distributorship services in the field of toys; Advertising services, namely, promotion of products and services of third parties through sponsoring arrangements relating to mobile game competitions; Retail store services featuring toys; Books procurement services for others in the nature of purchasing books for other businesses; Retail store services featuring stationery; Retail store services featuring printed publications; Promoting the goods and services by means of operating an on-line comprehensive shopping mall with links to the retail web sites of others; Commercial administration of the licensing of the goods and services of others

Class 41 (Education and entertainment)

Online computer gaming services; Online game services provided via mobile applications, namely, providing online video games playable via mobile applications; Providing online computer games; Providing of PC gaming facilities; Providing amusement arcade services; Providing amusement facilities; Planning and arranging of online game competitions and other game competitions; Planning and operating of online game competitions; Holiday camp services; Providing information in the field of computer games entertainment; Providing of game contents via online, namely, providing temporary use of non-downloadable video games; News reporters services; Providing online videos, not downloadable, in the field of computer and video games; Publication of books; Providing online electronic publications, not downloadable, in the nature of electronic magazines, brochures, catalogs and newsletters in the fields of entertainment, esports, video and computer games; Publication of on-line electronic books and magazines, not downloadable in the fields of entertainment, esports, video and computer games

Class 42 (Software as a service and technology services)

Computer rental; Rental of computer game software; Rental of computer game programs; Updating of computer software; Industrial design; Character design, namely, animation design for others; Design of engineering products; Brand design services, namely, graphic design services; Graphic design services

Where the application stands

DateStep on the record
2026-08-10New application entered
2026-08-10Application filing receipt mailed
2026-09-24New application office supplied data entered
2026-09-24Notice of design search code e-mailed
2026-09-25Assigned to examiner
2026-09-28Non-final action written
2026-09-28Non-final action e-mailed
2026-09-28Notification of non-final action e-mailed

Other new marks from Gravity Co., Ltd.

FiledMarkClasses
2026-08-19RAGNAROK ORIGIN CLASSIC9, 41
2026-07-02GET PORING9, 41
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Where this comes from

A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.

Every fact on this page is taken from that record and linked to it. MentionFox lists applications by companies only, corporations and limited liability companies; applications filed by individuals are not listed. A filing shows a company's plans for a name; it does not show sales, and an application can still be refused or abandoned.

Source: USPTO record for THE RAGNAROK ONLINE 3RD RAGNAROK3, serial number 50042893.

Cite this page

Permanent URL: https://mentionfox.com/new-brands/the-ragnarok-online-3rd-ragnarok3-50042893
Last updated 2026-09-30
Primary record: USPTO trademark record
THE RAGNAROK ONLINE 3RD RAGNAROK3 trademark: Gravity Co., Ltd. applied on 2026-08-10 (Class 9, Class 28, Class 35, Class 41, Class 42). MentionFox, 2026-09-30. https://mentionfox.com/new-brands/the-ragnarok-online-3rd-ragnarok3-50042893