Medseva has applied to register the trademark QWENDARI with the US Patent and Trademark Office for downloadable computer networking software, downloadable computer game software and downloadable computer software for encryption (Class 9: software and electronics), and for goods or services in 1 other class. The filing basis is an intent to use the mark in commerce (USPTO record, serial 50134721, September 29, 2026).
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Medseva, a corporation organized in California, applied to register the trademark QWENDARI with the United States Patent and Trademark Office on 2026-09-29, serial number 50134721. The application covers 2 classes of goods and services, Class 9 (Software and electronics); Class 42 (Software as a service and technology services), and is based on an intent to use the mark in commerce (the goods or services are not yet sold under it). The latest step on the record is "Application filing receipt mailed" on 2026-09-29.
| Mark | QWENDARI |
|---|---|
| Applicant | Medseva, a corporation organized in California |
| Applicant's location | Perris, California |
| Serial number | 50134721 |
| Filed | 2026-09-29 |
| Filing basis | An intent to use the mark in commerce (the goods or services are not yet sold under it) |
| Classes | Class 9 (Software and electronics); Class 42 (Software as a service and technology services) |
| Latest step on the record | Application filing receipt mailed, 2026-09-29 |
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What will QWENDARI be used for?
Class 9 (Software and electronics)
Downloadable computer networking software; Downloadable computer game software; Downloadable computer software for encryption; Downloadable software using artificial intelligence (AI) for summarizing Smart backlog management system, where users can import their Steam library or manually add games to organize and track titles they own, plan to play, are currently playing, or have completed across major platforms, including PC, PlayStation, Xbox, Nintendo Switch, and etc.; Downloadable software for inventory management; Downloadable project management software in the field of Smart backlog management system, where users can import their Steam library or manually add games to organize and track titles they own, plan to play, are currently playing, or have completed across major platforms, including PC, PlayStation, Xbox, Nintendo Switch, and etc.; Electronic software updates, namely, downloadable computer software and associated downloadable data files for updating computer software in the fields of used to store and share data, import their Steam library or manually add games to organize and track titles they own, plan to play, are currently playing, or have completed across major platforms, including PC, PlayStation, Xbox, Nintendo Switch, and etc., provided via computer and communication networks; Downloadable computer software for use as an application programming interface (API); Downloadable computer game software for personal computers and home video game consoles; Downloadable computer software platforms for used to store and share data, import their Steam library or manually add games to organize and track titles they own, plan to play, are currently playing, or have completed across major platforms, including PC, PlayStation, Xbox, Nintendo Switch, and etc.
Class 42 (Software as a service and technology services)
Computer software design; Developing computer software; Computer software design, computer programming, and maintenance of computer software; Computer software development, computer programming and maintenance of computer software for gaming libraries and complicated scheduling into a unified social experience, helping users spend less time managing their gaming activity and more time actually playing; Computer software development, computer programming and maintenance of computer software for game library management, personalized discovery, social connectivity, and multiplayer coordination into a single platform; Computer software development, computer programming and maintenance of computer software for gaming coordinator streamlines multiplayer planning by allowing users to build a friend network through unique ally codes, compare availability across their group, identify games shared across participating users’ libraries, select a title, schedule a gaming session, and notify invited friends, who can RSVP with a single tap; Computer software development, computer programming and maintenance of computer software for full Steam library integration, privacy controls for friend networks, user blocking and content reporting, session history, personal gaming analytics, and secure authentication through Google, Apple, or email using Microsoft Entra External ID; Providing temporary use of online non-downloadable software using artificial intelligence (AI) for controlling machine learning engine helps users decide what to play by generating suggestions from their existing library and backlog or based on selected preferences such as mood, genre, release era, and preferred play style; Design and development of artificial intelligence (AI) software for game library management, personalized discovery, social connectivity, and multiplayer coordination into a single platform; Providing temporary use of non-downloadable computer software for gaming
Where does the application stand?
| Date | Step on the record |
|---|---|
| 2026-09-29 | New application entered |
| 2026-09-29 | Application filing receipt mailed |
Other new marks from Medseva
| Filed | Mark | Classes |
|---|---|---|
| 2026-10-22 | MOHNI & CO | 14 |
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Order Full Report on MedsevaWhere this comes from
A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.
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