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Learnly, LLC trademark application for PROJECT NEBULA

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Filed 2026-08-31, serial number 50082020. Every fact below is from the USPTO record.

Learnly, LLC has applied to register the trademark PROJECT NEBULA with the US Patent and Trademark Office for consulting services about children's education, educational services: developing curriculum for teachers and educational services: developing curriculum for educators (Class 41: education and entertainment), and for goods or services in 5 other classes. The filing basis is an intent to use the mark in commerce (USPTO record, serial 50082020, August 31, 2026).

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Learnly, LLC, a limited liability company organized in Arizona, applied to register the trademark PROJECT NEBULA with the United States Patent and Trademark Office on 2026-08-31, serial number 50082020. The application covers 6 classes of goods and services, Class 9 (Software and electronics); Class 16 (Paper goods and printed matter); Class 25 (Clothing, footwear and headwear); Class 28 (Toys, games and sporting goods); Class 35 (Advertising and business services); Class 41 (Education and entertainment), and is based on an intent to use the mark in commerce (the goods or services are not yet sold under it). The latest step on the record is "Approved for pub - principal register" on 2026-10-29.

MarkPROJECT NEBULA
ApplicantLearnly, LLC, a limited liability company organized in Arizona
Applicant's locationPhoenix, Arizona
Serial number50082020
Filed2026-08-31
Filing basisAn intent to use the mark in commerce (the goods or services are not yet sold under it)
ClassesClass 9 (Software and electronics); Class 16 (Paper goods and printed matter); Class 25 (Clothing, footwear and headwear); Class 28 (Toys, games and sporting goods); Class 35 (Advertising and business services); Class 41 (Education and entertainment)
Latest step on the recordApproved for pub - principal register, 2026-10-29

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What will PROJECT NEBULA be used for?

Class 9 (Software and electronics)

Downloadable children's educational software; Downloadable educational software featuring instruction in science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Downloadable training materials in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills, for instructors to use; Downloadable computer software platforms for public, private use, commercial use to access science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills education for children; Downloadable computer application software for mobile phones, namely, software for science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Downloadable software in the nature of a mobile application for educational publications, lesson plans and curriculum materials in the fields of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Downloadable printable educational materials in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Downloadable printable educational course materials in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Downloadable educational materials, namely, printable workbooks, lesson plans, certificates of achievement and instructional booklets in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills

Class 16 (Paper goods and printed matter)

Printed educational materials in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Printed educational course materials in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Packaged kits comprising printed instructional, educational, and teaching materials for educational activities in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Printed instructional, educational, and teaching materials in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Stickers

Class 25 (Clothing, footwear and headwear)

T-shirts; Graphic T-shirts; Sweatshirts; Hooded sweatshirts; Baseball caps and hats

Class 28 (Toys, games and sporting goods)

Children's educational toys for developing science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Educational toys for teaching and testing knowledge relating to science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills

Class 35 (Advertising and business services)

Online retail clothing store services; Retail store services featuring children's educational materials, STEAM curriculum kits, workbooks and apparel; On-line retail store services featuring children's educational materials, STEAM curriculum kits, workbooks and apparel; Retail store services featuring children's educational supplies; Retail children's educational materials, STEAM curriculum kits, workbooks, and apparel stores

Class 41 (Education and entertainment)

Educational services in the nature of learning centers featuring instruction in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Consulting services about children's education; Educational services, namely, developing curriculum for teachers; Educational services, namely, developing curriculum for educators; Providing information relating to education services for children; Educational services, namely, providing in-person classes, workshops and camps in the fields of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Educational services, namely, providing on-line instructional videos and educational materials in the fields of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Subscription-based education services, namely, providing downloadable educational publications, lesson plans and curriculum materials in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Educational services, namely, providing classes, seminars, workshops, presentations and retreats in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills; Providing after school educational programs in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills and play facilities for children; Educational services, namely, providing online instruction in the field of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills for children; Providing on-line videos featuring educational materials for children in the fields of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills, not downloadable; Academic enrichment programs in the science, technology, engineering, and mathematics (STEM) field; Arranging and conducting academic enrichment programs in the science, technology, engineering, arts, and mathematics (STEAM) fields; Academic enrichment programs in the field(s) of science, technology, engineering, art, mathematics (STEAM), artificial intelligence (AI), and soft skills, for children; Computer camps; Recreational camps; Educational services, namely, conducting classes, seminars, conferences, workshops, retreats, camps and fie

Where does the application stand?

DateStep on the record
2026-08-31New application entered
2026-08-31New application office supplied data entered
2026-08-31Application filing receipt mailed
2026-10-28Assigned to examiner
2026-10-29Examiners amendment -written
2026-10-29Examiners amendment e-mailed
2026-10-29Examiner's amendment entered
2026-10-29Notification of examiners amendment e-mailed
2026-10-29Approved for pub - principal register

PROJECT NEBULA is the only trademark application Learnly, LLC filed in the last 90 days, as far as the USPTO's daily records show.

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Where this comes from

A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.

Every fact on this page is taken from that record and linked to it. MentionFox lists applications by companies only, corporations and limited liability companies; applications filed by individuals are not listed. A filing shows a company's plans for a name; it does not show sales, and an application can still be refused or abandoned.

Source: USPTO record for PROJECT NEBULA, serial number 50082020.

Cite this page

Permanent URL: https://mentionfox.com/new-brands/project-nebula-50082020
Last updated 2026-11-05
Primary record: USPTO trademark record
PROJECT NEBULA: new Learnly trademark filed Aug 31, 2026. MentionFox, 2026-11-05. https://mentionfox.com/new-brands/project-nebula-50082020