METALCARDBOT is SAMG Entertainment Co., Ltd.'s new trademark: SAMG Entertainment Co., Ltd. applied to register it with the US Patent and Trademark Office on October 22, 2026 for trading cards for games, game cards and play tents (Class 28: toys, games and sporting goods), and for goods or services in 1 other class (USPTO record, serial 50177429, October 22, 2026).
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SAMG Entertainment Co., Ltd., a corporation, applied to register the trademark METALCARDBOT with the United States Patent and Trademark Office on 2026-10-22, serial number 50177429. The application covers 2 classes of goods and services, Class 28 (Toys, games and sporting goods); Class 41 (Education and entertainment), and is based on an intent to use the mark in commerce (the goods or services are not yet sold under it). The latest step on the record is "Application filing receipt mailed" on 2026-10-22.
| Mark | METALCARDBOT |
|---|---|
| Applicant | SAMG Entertainment Co., Ltd., a corporation |
| Applicant's location | Seoul, KR |
| Serial number | 50177429 |
| Filed | 2026-10-22 |
| Filing basis | An intent to use the mark in commerce (the goods or services are not yet sold under it) |
| Classes | Class 28 (Toys, games and sporting goods); Class 41 (Education and entertainment) |
| Latest step on the record | Application filing receipt mailed, 2026-10-22 |
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What the Full Report on SAMG Entertainment Co., Ltd. covers
The Short Answer
Which Company This Is
What They Do, And How The Money Works
Who Runs It, And How To Reach Them
The Money: Funding, Valuation, Runway
Who Pays Them, And Who They Are Up Against
Warning Bells
Sources
1 cited source found
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What will METALCARDBOT be used for?
Class 28 (Toys, games and sporting goods)
Game apparatus, namely, bases, bats, and balls for playing indoor and outdoor games; Apparatus for electronic games adapted for use with an external display screen or monitor; Trading cards for games; Game cards; Play tents; Darts; Video game machines; Joysticks for video games; Beach balls; Confetti; Swimming kickboards; Play swimming pools; Equipment sold as a unit for playing kickball, tossing and catching, indoor and outdoor hopscotch games; Toy for pets; Children's educational toys for developing fine motor, cognitive, counting skills; Baby multiple activity toys; Dolls; Toy building blocks capable of interconnection; Toy masks; Mechanical action toys; Model toy vehicles; Play houses and toy accessories therefor; Stuffed and plush toys; Toy figures; Toy building blocks; Educational toys for teaching math principles to children, namely, manipulative blocks for displaying patterns and groupings; Toy balloons; Computer gaming consoles for recreational game playing; Arcade video game machines; Tabletop games; Building games; Memory games; Balls for games; Board games; Puzzle board games; Beanbags in the form of playthings; Playthings, namely, puppet theatres; Hand held units for playing electronic games other than those adapted for use with an external display screen or monitor; Chessboards; Gymnastic apparatus; Spring boards; Weight lifting belts; Sports training apparatus in the nature of weights for attachment to baseball bats, golf clubs, lacrosse sticks; Jigsaw puzzles; Manipulative puzzles; LCD game machines; Toy insect nets; Ornaments for Christmas trees, except lights, candles and confectionery; Knee guards for athletic use
Class 41 (Education and entertainment)
Entertainment services, namely, televised appearances by a movie star, sports celebrity; Entertainment services in the nature of an ongoing reality based television program; Entertainment services, namely, production and distribution of a game show; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, conducting parties; Entertainment services in the nature of live visual and audio performances by actors, musical bands, dancers; Entertainment services in the nature of presenting live musical performances; Entertainment services, namely, the provision of continuing programs, segments, movies, shows featuring news, comedy, commentary delivered by television, radio, satellite, the internet; Entertainment services, namely, providing online video games; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, pets, furniture for use in virtual environments created for entertainment purposes; Virtual reality game services provided on-line from a computer network; Providing online computer games featuring virtual environments in which users can interact for entertainment purposes; Entertainment, namely, live performances by a musical band; Live music performances; Planning arrangement of showing movies, shows, plays or musical performances; Organization of entertainment events in the nature of dance competitions, live musical performances; Presentation of musical performances; Arranging and conducting concerts; Organization of exhibitions for musical entertainment; Entertainment, namely, live music concerts; Entertainment services in the nature of live vocal performances by musical bands; Animation production services; Movie showing; Provision of non-downloadable films and television programmes via a video-on-demand service; Providing online non-downloadable comic books and graphic novels; Publication of printed matter; Electronic publishing services, namely, publication of text and graphic works of others on CD, DVD, the internet featuring animated movies; Education services, namely, providing tutoring in the field of math, science, history, languages, entertainment, sports, and technology; Interactive on-line training services in the field of math, science, history, languages, entertainment, sports, and technology; Conducting distance learning instruction in the field of math, science, history, languages, entertainment, sports, and technology; Organization of exhibitions for
Where does the application stand?
| Date | Step on the record |
|---|---|
| 2026-10-22 | New application entered |
| 2026-10-22 | Application filing receipt mailed |
Other new marks from SAMG Entertainment Co., Ltd.
| Filed | Mark | Classes |
|---|---|---|
| 2026-10-22 | CATCH! TEENIEPING | 14, 16, 25, 28, 41 |
| 2026-10-22 | THE TEENIEPING | 14, 16, 25, 28, 41 |
| 2026-10-22 | SAMG ENTERTAINMENT | 14, 16, 25, 28, 41 |
| 2026-10-22 | MACHINA CORE | 28 |
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Order Full Report on SAMG Entertainment Co., Ltd.Where this comes from
A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.
Every fact on this page is taken from that record and linked to it. MentionFox lists applications by companies only, corporations and limited liability companies; applications filed by individuals are not listed. A filing shows a company's plans for a name; it does not show sales, and an application can still be refused or abandoned.
Source: USPTO record for METALCARDBOT, serial number 50177429.
