Foolish Entertainment LLC has applied to register the trademark FOOLISH with the US Patent and Trademark Office for providing information in the field of entertainment (Class 41: education and entertainment), and for goods or services in 6 other classes. The filing basis is an intent to use the mark in commerce (USPTO record, serial 50099085, September 9, 2026).
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Foolish Entertainment LLC, a limited liability company organized in Delaware, applied to register the trademark FOOLISH with the United States Patent and Trademark Office on 2026-09-09, serial number 50099085. The application covers 7 classes of goods and services, Class 9 (Software and electronics); Class 16 (Paper goods and printed matter); Class 28 (Toys, games and sporting goods); Class 38 (Telecommunications); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services); Class 45 (Legal and personal services), and is based on an intent to use the mark in commerce (the goods or services are not yet sold under it). The latest step on the record is "Teas amendment entered before attorney assigned" on 2026-09-23.
| Mark | FOOLISH |
|---|---|
| Applicant | Foolish Entertainment LLC, a limited liability company organized in Delaware |
| Applicant's location | Oakland, Delaware |
| Serial number | 50099085 |
| Filed | 2026-09-09 |
| Filing basis | An intent to use the mark in commerce (the goods or services are not yet sold under it) |
| Classes | Class 9 (Software and electronics); Class 16 (Paper goods and printed matter); Class 28 (Toys, games and sporting goods); Class 38 (Telecommunications); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services); Class 45 (Legal and personal services) |
| Latest step on the record | Teas amendment entered before attorney assigned, 2026-09-23 |
| Mark description | The mark consists of the stylized wording "FOOLISH". |
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What will FOOLISH be used for?
Class 9 (Software and electronics)
Downloadable electronic publications, namely, magazines, graphic novels, webtoons, comic books, manga, animated videos, television shows and multimedia files containing audio in the field of entertainment and fictional stories; Downloadable software featuring multimedia files containing audio, videos, television shows, books, magazines, and comics; Downloadable software for streaming audio and video content in the field of entertainment and fictional stories
Class 16 (Paper goods and printed matter)
Printed books, comic books, graphic novels, comic strips, manga, and magazines in the field of entertainment and fictional stories, none of the foregoing related to financial investments, guidance, or planning
Class 28 (Toys, games and sporting goods)
Promotional merchandise, namely, action figures and stuffed toy animals based on animated characters
Class 38 (Telecommunications)
Streaming of video and music material on the Internet; Television transmission services featuring interactive audio and video television programs; Data streaming featuring digital media; all of the foregoing excluding content in the field of financial investment information, guidance, and planning
Class 41 (Education and entertainment)
Publishing of digital comics, webtoons, graphic novels, magazines, videos, and multimedia content; Providing online non-downloadable publications, namely, magazines, comics, comic strips, graphic novels, webtoon comics, manga, webtoons, animated series, videos, and multimedia content in the field of entertainment and fictional stories; Entertainment services, namely, development, production, and distribution of videos, animated series, webtoons, comics, graphic novels, motion pictures, and multimedia content in the field of entertainment and fictional stories; Providing information in the field of entertainment; Entertainment services, namely, providing television programming in the field of entertainment and fictional stories via streaming transmission services and providing non-downloadable videos in the field of entertainment and fictional stories via streaming transmission services; Providing online non-downloadable software featuring multimedia content, comics, and videos; all of the foregoing excluding content in the field of financial investment information, guidance, and planning
Class 42 (Software as a service and technology services)
Providing online non-downloadable software for accessing multimedia content, comics, and videos in the field of entertainment and fictional stories
Class 45 (Legal and personal services)
Social media services, namely, online social networking services; Licensing of intellectual property in the field of entertainment, namely, comic books, animated content, and multimedia entertainment properties
Where does the application stand?
| Date | Step on the record |
|---|---|
| 2026-09-09 | New application entered |
| 2026-09-09 | Application filing receipt mailed |
| 2026-09-23 | Teas voluntary amendment received |
| 2026-09-23 | Teas amendment entered before attorney assigned |
FOOLISH is the only trademark application Foolish Entertainment LLC filed in the last 90 days, as far as the USPTO's daily records show.
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Order Full Report on Foolish Entertainment LLCWhere this comes from
A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.
Every fact on this page is taken from that record and linked to it. MentionFox lists applications by companies only, corporations and limited liability companies; applications filed by individuals are not listed. A filing shows a company's plans for a name; it does not show sales, and an application can still be refused or abandoned.
