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OYYYA LLC trademark application for CHALLENGE ACCEPTED

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Filed 2026-08-25, serial number 50070020. Every fact below is from the USPTO record.

OYYYA LLC has applied to register the trademark CHALLENGE ACCEPTED with the US Patent and Trademark Office for footwear, athletic footwear and sneakers (Class 25: clothing, footwear and headwear), and for goods or services in 5 other classes. The filing basis is an intent to use the mark in commerce (USPTO record, serial 50070020, August 25, 2026).

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OYYYA LLC, a limited liability company organized in Delaware, applied to register the trademark CHALLENGE ACCEPTED with the United States Patent and Trademark Office on 2026-08-25, serial number 50070020. The application covers 6 classes of goods and services, Class 9 (Software and electronics); Class 25 (Clothing, footwear and headwear); Class 28 (Toys, games and sporting goods); Class 35 (Advertising and business services); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services), and is based on an intent to use the mark in commerce (the goods or services are not yet sold under it). The latest step on the record is "Application filing receipt mailed" on 2026-08-25.

MarkCHALLENGE ACCEPTED
ApplicantOYYYA LLC, a limited liability company organized in Delaware
Applicant's locationWilmington, Delaware
Serial number50070020
Filed2026-08-25
Filing basisAn intent to use the mark in commerce (the goods or services are not yet sold under it)
ClassesClass 9 (Software and electronics); Class 25 (Clothing, footwear and headwear); Class 28 (Toys, games and sporting goods); Class 35 (Advertising and business services); Class 41 (Education and entertainment); Class 42 (Software as a service and technology services)
Latest step on the recordApplication filing receipt mailed, 2026-08-25

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  2. Which Company This Is

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  8. Sources

    1 cited source found

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What will CHALLENGE ACCEPTED be used for?

Class 9 (Software and electronics)

Downloadable computer software and downloadable mobile applications for testing, assessing, and developing users' knowledge of sports, sports strategy, rules of play, player positions and roles, formations, tactics, play recognition, situational decision-making, and sports concepts through quizzes, questions, interactive challenges, scoring, and educational content; downloadable computer game software featuring sports-related trivia, quizzes, and knowledge-based challenges; downloadable educational software featuring instruction, quizzes, assessments, and interactive learning activities in the fields of sports and athletics

Class 25 (Clothing, footwear and headwear)

Clothing, namely, shirts, T-shirts, tank tops, sweatshirts, hoodies, sweaters, jackets, jerseys, athletic tops, athletic bottoms, shorts, pants, sweatpants, leggings, socks, and sports jerseys; footwear; athletic footwear; sneakers; headwear; hats; caps being headwear; beanies; visors being headwear

Class 28 (Toys, games and sporting goods)

Sporting goods and athletic equipment, namely, balls for sports, sports training equipment, athletic training cones, targets for sports training, and sports training apparatus; equipment sold as a unit for playing sports-related games; tabletop games, board games, card games, and trivia game equipment featuring sports, athletics, entrepreneurship, competition, leadership, and business themes

Class 35 (Advertising and business services)

Online retail store services featuring clothing, headwear, footwear, sporting goods, athletic equipment, games, bags, drinkware, and lifestyle merchandise; retail store services featuring clothing, headwear, footwear, sporting goods, athletic equipment, games, bags, drinkware, and lifestyle merchandise; providing business information in the fields of entrepreneurship, business development, branding, leadership, professional development, sports business, and athlete entrepreneurship; providing a website featuring business information relating to entrepreneurship, business development, branding, leadership, and the business of sports

Class 41 (Education and entertainment)

Education and entertainment services, namely, providing podcasts, online non-downloadable videos, articles, blogs, and publications in the fields of sports, athletics, sports culture, lifestyle, entrepreneurship, business, leadership, personal development, fitness, and entertainment; providing a website featuring information and non-downloadable content in the fields of sports, athletics, lifestyle, fitness, education, and entertainment; providing information relating to sports, athletics, fitness, and sports competitions; providing educational programs in the fields of sports, entrepreneurship, business, leadership, and personal development; providing online quizzes, trivia, competitions, and interactive entertainment relating to sports and lifestyle; arranging and conducting educational and entertainment events relating to sports and lifestyle

Class 42 (Software as a service and technology services)

Software as a service (SaaS) services featuring software for testing, assessing, scoring, tracking, and developing users' knowledge of sports, sports strategy, rules of play, player positions and roles, formations, tactics, play recognition, situational decision-making, and sports concepts; providing temporary use of online non-downloadable software for administering sports intelligence quizzes, assessments, interactive challenges, and educational activities; providing temporary use of online non-downloadable software for generating scores, tracking user performance and progress, and providing results, rankings, analytics, and feedback relating to sports knowledge, sports strategy, and sports intelligence

Where does the application stand?

DateStep on the record
2026-08-25New application entered
2026-08-25New application office supplied data entered
2026-08-25Application filing receipt mailed

Other new marks from OYYYA LLC

FiledMarkClasses
2026-08-25OYYYA9, 25, 28, 35, 41, 42
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Where this comes from

A company that wants to protect a new brand name in the United States files a trademark application with the United States Patent and Trademark Office. The application names the mark, the company applying, the classes of goods and services it will be used for, in the company's own words, and whether the brand is already on sale or is still to launch. Each application gets a serial number and a public record that follows it through examination.

Every fact on this page is taken from that record and linked to it. MentionFox lists applications by companies only, corporations and limited liability companies; applications filed by individuals are not listed. A filing shows a company's plans for a name; it does not show sales, and an application can still be refused or abandoned.

Source: USPTO record for CHALLENGE ACCEPTED, serial number 50070020.

Cite this page

Permanent URL: https://mentionfox.com/new-brands/challenge-accepted-50070020
Last updated 2026-11-07
Primary record: USPTO trademark record
CHALLENGE ACCEPTED: new OYYYA trademark filed Aug 25, 2026. MentionFox, 2026-11-07. https://mentionfox.com/new-brands/challenge-accepted-50070020